commit
13d2d3d301
@ -4,6 +4,239 @@ import * as Types from '../helpers/types';
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import { getCompatibleTypes } from '../helpers/types';
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Blockly.Blocks['controls_if'] = {
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/**
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* Block for if/elseif/else condition.
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* @this Blockly.Block
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*/
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init: function () {
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this.setHelpUrl(Blockly.Msg.CONTROLS_IF_HELPURL);
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this.setColour(getColour().logic);
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this.appendValueInput('IF0')
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.setCheck(Types.getCompatibleTypes('boolean'))
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.appendField(Blockly.Msg.CONTROLS_IF_MSG_IF);
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this.appendStatementInput('DO0')
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.appendField(Blockly.Msg.CONTROLS_IF_MSG_THEN);
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this.setPreviousStatement(true);
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this.setNextStatement(true);
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this.setMutator(new Blockly.Mutator(['controls_if_elseif',
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'controls_if_else']));
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// Assign 'this' to a variable for use in the tooltip closure below.
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var thisBlock = this;
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this.setTooltip(function () {
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if (!thisBlock.elseifCount_ && !thisBlock.elseCount_) {
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return Blockly.Msg.CONTROLS_IF_TOOLTIP_1;
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} else if (!thisBlock.elseifCount_ && thisBlock.elseCount_) {
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return Blockly.Msg.CONTROLS_IF_TOOLTIP_2;
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} else if (thisBlock.elseifCount_ && !thisBlock.elseCount_) {
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return Blockly.Msg.CONTROLS_IF_TOOLTIP_3;
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} else if (thisBlock.elseifCount_ && thisBlock.elseCount_) {
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return Blockly.Msg.CONTROLS_IF_TOOLTIP_4;
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}
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return '';
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});
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this.elseifCount_ = 0;
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this.elseCount_ = 0;
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},
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/**
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* Create XML to represent the number of else-if and else inputs.
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* @return {Element} XML storage element.
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* @this Blockly.Block
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*/
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mutationToDom: function () {
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if (!this.elseifCount_ && !this.elseCount_) {
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return null;
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}
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var container = document.createElement('mutation');
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if (this.elseifCount_) {
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container.setAttribute('elseif', this.elseifCount_);
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}
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if (this.elseCount_) {
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container.setAttribute('else', 1);
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}
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return container;
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},
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/**
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* Parse XML to restore the else-if and else inputs.
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* @param {!Element} xmlElement XML storage element.
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* @this Blockly.Block
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*/
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domToMutation: function (xmlElement) {
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this.elseifCount_ = parseInt(xmlElement.getAttribute('elseif'), 10) || 0;
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this.elseCount_ = parseInt(xmlElement.getAttribute('else'), 10) || 0;
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this.updateShape_();
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},
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/**
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* Populate the mutator's dialog with this block's components.
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* @param {!Blockly.Workspace} workspace Mutator's workspace.
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* @return {!Blockly.Block} Root block in mutator.
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* @this Blockly.Block
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*/
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decompose: function (workspace) {
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var containerBlock = workspace.newBlock('controls_if_if');
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containerBlock.initSvg();
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var connection = containerBlock.nextConnection;
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for (var i = 1; i <= this.elseifCount_; i++) {
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var elseifBlock = workspace.newBlock('controls_if_elseif');
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elseifBlock.initSvg();
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connection.connect(elseifBlock.previousConnection);
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connection = elseifBlock.nextConnection;
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}
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if (this.elseCount_) {
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var elseBlock = workspace.newBlock('controls_if_else');
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elseBlock.initSvg();
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connection.connect(elseBlock.previousConnection);
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}
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return containerBlock;
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},
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/**
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* Reconfigure this block based on the mutator dialog's components.
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* @param {!Blockly.Block} containerBlock Root block in mutator.
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* @this Blockly.Block
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*/
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compose: function (containerBlock) {
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var clauseBlock = containerBlock.nextConnection.targetBlock();
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// Count number of inputs.
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this.elseifCount_ = 0;
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this.elseCount_ = 0;
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var valueConnections = [null];
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var statementConnections = [null];
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var elseStatementConnection = null;
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while (clauseBlock) {
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switch (clauseBlock.type) {
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case 'controls_if_elseif':
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this.elseifCount_++;
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valueConnections.push(clauseBlock.valueConnection_);
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statementConnections.push(clauseBlock.statementConnection_);
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break;
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case 'controls_if_else':
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this.elseCount_++;
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elseStatementConnection = clauseBlock.statementConnection_;
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break;
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default:
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throw 'Unknown block type.';
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}
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clauseBlock = clauseBlock.nextConnection &&
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clauseBlock.nextConnection.targetBlock();
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}
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this.updateShape_();
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// Reconnect any child blocks.
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for (var i = 1; i <= this.elseifCount_; i++) {
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Blockly.Mutator.reconnect(valueConnections[i], this, 'IF' + i);
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Blockly.Mutator.reconnect(statementConnections[i], this, 'DO' + i);
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}
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Blockly.Mutator.reconnect(elseStatementConnection, this, 'ELSE');
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},
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/**
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* Store pointers to any connected child blocks.
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* @param {!Blockly.Block} containerBlock Root block in mutator.
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* @this Blockly.Block
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*/
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saveConnections: function (containerBlock) {
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var clauseBlock = containerBlock.nextConnection.targetBlock();
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var i = 1;
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while (clauseBlock) {
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switch (clauseBlock.type) {
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case 'controls_if_elseif':
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var inputIf = this.getInput('IF' + i);
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var inputDo = this.getInput('DO' + i);
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clauseBlock.valueConnection_ =
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inputIf && inputIf.connection.targetConnection;
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clauseBlock.statementConnection_ =
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inputDo && inputDo.connection.targetConnection;
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i++;
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break;
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case 'controls_if_else':
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var inputDo = this.getInput('ELSE');
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clauseBlock.statementConnection_ =
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inputDo && inputDo.connection.targetConnection;
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break;
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default:
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throw 'Unknown block type.';
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}
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clauseBlock = clauseBlock.nextConnection &&
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clauseBlock.nextConnection.targetBlock();
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}
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},
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/**
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* Modify this block to have the correct number of inputs.
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* @private
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* @this Blockly.Block
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*/
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updateShape_: function () {
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// Delete everything.
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if (this.getInput('ELSE')) {
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this.removeInput('ELSE');
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}
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var i = 1;
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while (this.getInput('IF' + i)) {
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this.removeInput('IF' + i);
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this.removeInput('DO' + i);
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i++;
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}
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// Rebuild block.
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for (var i = 1; i <= this.elseifCount_; i++) {
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this.appendValueInput('IF' + i)
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.setCheck(Types.getCompatibleTypes('boolean'))
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.appendField(Blockly.Msg.CONTROLS_IF_MSG_ELSEIF);
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this.appendStatementInput('DO' + i)
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.appendField(Blockly.Msg.CONTROLS_IF_MSG_THEN);
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}
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if (this.elseCount_) {
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this.appendStatementInput('ELSE')
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.appendField(Blockly.Msg.CONTROLS_IF_MSG_ELSE);
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}
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}
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};
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Blockly.Blocks['controls_if_if'] = {
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/**
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* Mutator block for if container.
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* @this Blockly.Block
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*/
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init: function () {
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this.setColour(getColour().logic);
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this.appendDummyInput()
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.appendField(Blockly.Msg.CONTROLS_IF_IF_TITLE_IF);
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this.setNextStatement(true);
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this.setTooltip(Blockly.Msg.CONTROLS_IF_IF_TOOLTIP);
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this.contextMenu = false;
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}
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};
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Blockly.Blocks['controls_if_elseif'] = {
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/**
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* Mutator bolck for else-if condition.
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* @this Blockly.Block
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*/
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init: function () {
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this.setColour(getColour().logic);
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this.appendDummyInput()
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.appendField(Blockly.Msg.CONTROLS_IF_ELSEIF_TITLE_ELSEIF);
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this.setPreviousStatement(true);
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this.setNextStatement(true);
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this.setTooltip(Blockly.Msg.CONTROLS_IF_ELSEIF_TOOLTIP);
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this.contextMenu = false;
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}
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};
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Blockly.Blocks['controls_if_else'] = {
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/**
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* Mutator block for else condition.
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* @this Blockly.Block
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*/
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init: function () {
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this.setColour(getColour().logic);
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this.appendDummyInput()
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.appendField(Blockly.Msg.CONTROLS_IF_ELSE_TITLE_ELSE);
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this.setPreviousStatement(true);
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this.setTooltip(Blockly.Msg.CONTROLS_IF_ELSE_TOOLTIP);
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this.contextMenu = false;
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}
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};
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Blockly.defineBlocksWithJsonArray([ // BEGIN JSON EXTRACT
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// Block for boolean data type: true and false.
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{
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@ -24,32 +257,6 @@ Blockly.defineBlocksWithJsonArray([ // BEGIN JSON EXTRACT
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"tooltip": "%{BKY_LOGIC_BOOLEAN_TOOLTIP}",
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"helpUrl": "%{BKY_LOGIC_BOOLEAN_HELPURL}"
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},
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// Block for if/elseif/else condition.
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{
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"type": "controls_if",
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"message0": "%{BKY_CONTROLS_IF_MSG_IF} %1",
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"args0": [
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{
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"type": "input_value",
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"name": "IF0",
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"check": Types.getCompatibleTypes('boolean')
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}
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],
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"message1": "%{BKY_CONTROLS_IF_MSG_THEN} %1",
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"args1": [
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{
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"type": "input_statement",
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"name": "DO0"
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}
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],
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"previousStatement": null,
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"nextStatement": null,
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"style": "logic_blocks",
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"helpUrl": "%{BKY_CONTROLS_IF_HELPURL}",
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"mutator": "controls_if_mutator",
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"extensions": ["controls_if_tooltip"]
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},
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// If/else block that does not use a mutator.
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{
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"type": "controls_ifelse",
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"message0": "%{BKY_CONTROLS_IF_MSG_IF} %1",
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@ -183,14 +390,16 @@ Blockly.defineBlocksWithJsonArray([ // BEGIN JSON EXTRACT
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"args1": [
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{
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"type": "input_value",
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"name": "THEN"
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"name": "THEN",
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"check": Types.getCompatibleTypes('boolean'),
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}
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],
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"message2": "%{BKY_LOGIC_TERNARY_IF_FALSE} %1",
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"args2": [
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{
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"type": "input_value",
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"name": "ELSE"
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"name": "ELSE",
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"check": Types.getCompatibleTypes('boolean'),
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}
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],
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"output": null,
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@ -201,36 +410,6 @@ Blockly.defineBlocksWithJsonArray([ // BEGIN JSON EXTRACT
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}
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]); // END JSON EXTRACT (Do not delete this comment.)
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Blockly.defineBlocksWithJsonArray([ // Mutator blocks. Do not extract.
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// Block representing the if statement in the controls_if mutator.
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{
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"type": "controls_if_if",
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"message0": "%{BKY_CONTROLS_IF_IF_TITLE_IF}",
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"nextStatement": null,
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"enableContextMenu": false,
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"style": "logic_blocks",
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"tooltip": "%{BKY_CONTROLS_IF_IF_TOOLTIP}"
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},
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// Block representing the else-if statement in the controls_if mutator.
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{
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"type": "controls_if_elseif",
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"message0": "%{BKY_CONTROLS_IF_ELSEIF_TITLE_ELSEIF}",
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"previousStatement": null,
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"nextStatement": null,
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"enableContextMenu": false,
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"style": "logic_blocks",
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"tooltip": "%{BKY_CONTROLS_IF_ELSEIF_TOOLTIP}"
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},
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// Block representing the else statement in the controls_if mutator.
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{
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"type": "controls_if_else",
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"message0": "%{BKY_CONTROLS_IF_ELSE_TITLE_ELSE}",
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"previousStatement": null,
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"enableContextMenu": false,
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"style": "logic_blocks",
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"tooltip": "%{BKY_CONTROLS_IF_ELSE_TOOLTIP}"
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}
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]);
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Blockly.Blocks['logic_compare'] = {
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/**
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Loading…
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Reference in New Issue
Block a user