2020-07-31 11:27:53 +02:00

348 lines
13 KiB
JavaScript

import * as Blockly from 'blockly/core';
/**
* @license Licensed under the Apache License, Version 2.0 (the "License"):
* http://www.apache.org/licenses/LICENSE-2.0
*/
/**
* @fileoverview Generating Arduino code for the Math blocks.
*
* TODO: Math on list needs lists to be implemented.
* math_constant and math_change needs to be tested in compiler.
*/
/**
* Generator for a numeric value (X).
* Arduino code: loop { X }
* @param {!Blockly.Block} block Block to generate the code from.
* @return {array} Completed code with order of operation.
*/
Blockly.Arduino['math_number'] = function (block) {
// Numeric value.
var code = parseFloat(block.getFieldValue('NUM'));
if (code === Infinity) {
code = 'INFINITY';
} else if (code === -Infinity) {
code = '-INFINITY';
}
return [code, Blockly.Arduino.ORDER_ATOMIC];
};
/**
* Generator for a basic arithmetic operators (X and Y) and power function
* (X ^ Y).
* Arduino code: loop { X operator Y }
* @param {!Blockly.Block} block Block to generate the code from.
* @return {array} Completed code with order of operation.
*/
Blockly.Arduino['math_arithmetic'] = function (block) {
var OPERATORS = {
ADD: [' + ', Blockly.Arduino.ORDER_ADDITIVE],
MINUS: [' - ', Blockly.Arduino.ORDER_ADDITIVE],
MULTIPLY: [' * ', Blockly.Arduino.ORDER_MULTIPLICATIVE],
DIVIDE: [' / ', Blockly.Arduino.ORDER_MULTIPLICATIVE],
POWER: [null, Blockly.Arduino.ORDER_NONE] // Handle power separately.
};
var tuple = OPERATORS[block.getFieldValue('OP')];
var operator = tuple[0];
var order = tuple[1];
var argument0 = Blockly.Arduino.valueToCode(block, 'A', order) || '0';
var argument1 = Blockly.Arduino.valueToCode(block, 'B', order) || '0';
var code;
// Power in C++ requires a special case since it has no operator.
if (!operator) {
code = 'Math.pow(' + argument0 + ', ' + argument1 + ')';
return [code, Blockly.Arduino.ORDER_UNARY_POSTFIX];
}
code = argument0 + operator + argument1;
return [code, order];
};
/**
* Generator for math operators that contain a single operand (X).
* Arduino code: loop { operator(X) }
* @param {!Blockly.Block} block Block to generate the code from.
* @return {array} Completed code with order of operation.
*/
Blockly.Arduino['math_single'] = function (block) {
var operator = block.getFieldValue('OP');
var code;
var arg;
if (operator === 'NEG') {
// Negation is a special case given its different operator precedents.
arg = Blockly.Arduino.valueToCode(block, 'NUM',
Blockly.Arduino.ORDER_UNARY_PREFIX) || '0';
if (arg[0] === '-') {
// --3 is not legal in C++ in this context.
arg = ' ' + arg;
}
code = '-' + arg;
return [code, Blockly.Arduino.ORDER_UNARY_PREFIX];
}
if (operator === 'ABS' || operator.substring(0, 5) === 'ROUND') {
arg = Blockly.Arduino.valueToCode(block, 'NUM',
Blockly.Arduino.ORDER_UNARY_POSTFIX) || '0';
} else if (operator === 'SIN' || operator === 'COS' || operator === 'TAN') {
arg = Blockly.Arduino.valueToCode(block, 'NUM',
Blockly.Arduino.ORDER_MULTIPLICATIVE) || '0';
} else {
arg = Blockly.Arduino.valueToCode(block, 'NUM',
Blockly.Arduino.ORDER_NONE) || '0';
}
// First, handle cases which generate values that don't need parentheses.
switch (operator) {
case 'ABS':
code = 'abs(' + arg + ')';
break;
case 'ROOT':
code = 'sqrt(' + arg + ')';
break;
case 'LN':
code = 'log(' + arg + ')';
break;
case 'EXP':
code = 'exp(' + arg + ')';
break;
case 'POW10':
code = 'pow(10,' + arg + ')';
break;
case 'ROUND':
code = 'round(' + arg + ')';
break;
case 'ROUNDUP':
code = 'ceil(' + arg + ')';
break;
case 'ROUNDDOWN':
code = 'floor(' + arg + ')';
break;
case 'SIN':
code = 'sin(' + arg + ' / 180 * Math.PI)';
break;
case 'COS':
code = 'cos(' + arg + ' / 180 * Math.PI)';
break;
case 'TAN':
code = 'tan(' + arg + ' / 180 * Math.PI)';
break;
default:
break;
}
if (code) {
return [code, Blockly.Arduino.ORDER_UNARY_POSTFIX];
}
// Second, handle cases which generate values that may need parentheses.
switch (operator) {
case 'LOG10':
code = 'log(' + arg + ') / log(10)';
break;
case 'ASIN':
code = 'asin(' + arg + ') / M_PI * 180';
break;
case 'ACOS':
code = 'acos(' + arg + ') / M_PI * 180';
break;
case 'ATAN':
code = 'atan(' + arg + ') / M_PI * 180';
break;
default:
throw new Error('Unknown math operator: ' + operator);
}
return [code, Blockly.Arduino.ORDER_MULTIPLICATIVE];
};
/**
* Generator for math constants (PI, E, the Golden Ratio, sqrt(2), 1/sqrt(2),
* INFINITY).
* Arduino code: loop { constant }
* TODO: Might need to include "#define _USE_MATH_DEFINES"
* The arduino header file already includes math.h
* @param {!Blockly.Block} block Block to generate the code from.
* @return {string} Completed code.
*/
Blockly.Arduino['math_constant'] = function (block) {
var CONSTANTS = {
'PI': ['M_PI', Blockly.Arduino.ORDER_UNARY_POSTFIX],
'E': ['M_E', Blockly.Arduino.ORDER_UNARY_POSTFIX],
'GOLDEN_RATIO': ['(1 + sqrt(5)) / 2', Blockly.Arduino.ORDER_MULTIPLICATIVE],
'SQRT2': ['M_SQRT2', Blockly.Arduino.ORDER_UNARY_POSTFIX],
'SQRT1_2': ['M_SQRT1_2', Blockly.Arduino.ORDER_UNARY_POSTFIX],
'INFINITY': ['INFINITY', Blockly.Arduino.ORDER_ATOMIC]
};
return CONSTANTS[block.getFieldValue('CONSTANT')];
};
/**
* Generator for math checks: if a number is even, odd, prime, whole, positive,
* negative, or if it is divisible by certain number. Returns true or false.
* Arduino code: complex code, can create external functions.
* @param {!Blockly.Block} block Block to generate the code from.
* @return {array} Completed code with order of operation.
*/
Blockly.Arduino['math_number_property'] = function (block) {
var number_to_check = Blockly.Arduino.valueToCode(block, 'NUMBER_TO_CHECK',
Blockly.Arduino.ORDER_MULTIPLICATIVE) || '0';
var dropdown_property = block.getFieldValue('PROPERTY');
var code;
if (dropdown_property === 'PRIME') {
var func = [
'boolean ' + Blockly.Arduino.DEF_FUNC_NAME + '(int n) {',
' // https://en.wikipedia.org/wiki/Primality_test#Naive_methods',
' if (n == 2 || n == 3) {',
' return true;',
' }',
' // False if n is NaN, negative, is 1.',
' // And false if n is divisible by 2 or 3.',
' if (isnan(n) || (n <= 1) || (n == 1) || (n % 2 == 0) || ' +
'(n % 3 == 0)) {',
' return false;',
' }',
' // Check all the numbers of form 6k +/- 1, up to sqrt(n).',
' for (int x = 6; x <= sqrt(n) + 1; x += 6) {',
' if (n % (x - 1) == 0 || n % (x + 1) == 0) {',
' return false;',
' }',
' }',
' return true;',
'}'];
var funcName = Blockly.Arduino.addFunction('mathIsPrime', func.join('\n'));
Blockly.Arduino.addInclude('math', '#include <math.h>');
code = funcName + '(' + number_to_check + ')';
return [code, Blockly.Arduino.ORDER_UNARY_POSTFIX];
}
switch (dropdown_property) {
case 'EVEN':
code = number_to_check + ' % 2 == 0';
break;
case 'ODD':
code = number_to_check + ' % 2 == 1';
break;
case 'WHOLE':
Blockly.Arduino.addInclude('math', '#include <math.h>');
code = '(floor(' + number_to_check + ') == ' + number_to_check + ')';
break;
case 'POSITIVE':
code = number_to_check + ' > 0';
break;
case 'NEGATIVE':
code = number_to_check + ' < 0';
break;
case 'DIVISIBLE_BY':
var divisor = Blockly.Arduino.valueToCode(block, 'DIVISOR',
Blockly.Arduino.ORDER_MULTIPLICATIVE) || '0';
code = number_to_check + ' % ' + divisor + ' == 0';
break;
default:
break;
}
return [code, Blockly.Arduino.ORDER_EQUALITY];
};
/**
* Generator to add (Y) to a variable (X).
* If variable X has not been declared before this block it will be declared as
* a (not initialised) global int, however globals are 0 initialised in C/C++.
* Arduino code: loop { X += Y; }
* @param {!Blockly.Block} block Block to generate the code from.
* @return {array} Completed code with order of operation.
*/
Blockly.Arduino['math_change'] = function (block) {
var argument0 = Blockly.Arduino.valueToCode(block, 'DELTA',
Blockly.Arduino.ORDER_ADDITIVE) || '0';
var varName = Blockly.Arduino.variableDB_.getName(
block.getFieldValue('VAR'), Blockly.Variables.NAME_TYPE);
return varName + ' += ' + argument0 + ';\n';
};
/** Rounding functions have a single operand. */
Blockly.Arduino['math_round'] = Blockly.Arduino['math_single'];
/** Trigonometry functions have a single operand. */
Blockly.Arduino['math_trig'] = Blockly.Arduino['math_single'];
/**
* Generator for the math function to a list.
* Arduino code: ???
* TODO: List have to be implemented first. Removed from toolbox for now.
* @param {!Blockly.Block} block Block to generate the code from.
* @return {array} Completed code with order of operation.
*/
Blockly.Arduino['math_on_list'] = Blockly.Arduino.noGeneratorCodeInline;
/**
* Generator for the math modulo function (calculates remainder of X/Y).
* Arduino code: loop { X % Y }
* @param {!Blockly.Block} block Block to generate the code from.
* @return {array} Completed code with order of operation.
*/
Blockly.Arduino['math_modulo'] = function (block) {
var argument0 = Blockly.Arduino.valueToCode(block, 'DIVIDEND',
Blockly.Arduino.ORDER_MULTIPLICATIVE) || '0';
var argument1 = Blockly.Arduino.valueToCode(block, 'DIVISOR',
Blockly.Arduino.ORDER_MULTIPLICATIVE) || '0';
var code = argument0 + ' % ' + argument1;
return [code, Blockly.Arduino.ORDER_MULTIPLICATIVE];
};
/**
* Generator for clipping a number(X) between two limits (Y and Z).
* Arduino code: loop { (X < Y ? Y : ( X > Z ? Z : X)) }
* @param {!Blockly.Block} block Block to generate the code from.
* @return {array} Completed code with order of operation.
*/
Blockly.Arduino['math_constrain'] = function (block) {
// Constrain a number between two limits.
var argument0 = Blockly.Arduino.valueToCode(block, 'VALUE',
Blockly.Arduino.ORDER_NONE) || '0';
var argument1 = Blockly.Arduino.valueToCode(block, 'LOW',
Blockly.Arduino.ORDER_NONE) || '0';
var argument2 = Blockly.Arduino.valueToCode(block, 'HIGH',
Blockly.Arduino.ORDER_NONE) || '0';
var code = '(' + argument0 + ' < ' + argument1 + ' ? ' + argument1 +
' : ( ' + argument0 + ' > ' + argument2 + ' ? ' + argument2 + ' : ' +
argument0 + '))';
return [code, Blockly.Arduino.ORDER_UNARY_POSTFIX];
};
/**
* Generator for a random integer between two numbers (X and Y).
* Arduino code: loop { math_random_int(X, Y); }
* and an aditional math_random_int function
* @param {!Blockly.Block} block Block to generate the code from.
* @return {array} Completed code with order of operation.
*/
Blockly.Arduino['math_random_int'] = function (block) {
var argument0 = Blockly.Arduino.valueToCode(block, 'FROM',
Blockly.Arduino.ORDER_NONE) || '0';
var argument1 = Blockly.Arduino.valueToCode(block, 'TO',
Blockly.Arduino.ORDER_NONE) || '0';
var functionName = Blockly.Arduino.variableDB_.getDistinctName(
'math_random_int', Blockly.Generator.NAME_TYPE);
Blockly.Arduino.setups_['init_rand'] = 'randomSeed(analogRead(0));';
Blockly.Arduino.math_random_int.random_function = functionName;
var func = [
'int ' + Blockly.Arduino.DEF_FUNC_NAME + '(int min, int max) {',
' if (min > max) {',
' // Swap min and max to ensure min is smaller.',
' int temp = min;',
' min = max;',
' max = temp;',
' }',
' return min + (rand() % (max - min + 1));',
'}'];
var funcName = Blockly.Arduino.addFunction('mathRandomInt', func.join('\n'));
var code = funcName + '(' + argument0 + ', ' + argument1 + ')';
return [code, Blockly.Arduino.ORDER_UNARY_POSTFIX];
};
/**
* Generator for a random float from 0 to 1.
* Arduino code: loop { (rand() / RAND_MAX) }
* @param {!Blockly.Block} block Block to generate the code from.
* @return {string} Completed code.
*/
Blockly.Arduino['math_random_float'] = function (block) {
return ['(rand() / RAND_MAX)', Blockly.Arduino.ORDER_UNARY_POSTFIX];
};