from rgbUtils.BaseEffect import BaseEffect from rgbUtils.debug import debug from random import randint import time class strobeEffect(BaseEffect): name = "strobeEffect" desc = "*Strobe*" def init(self): self.state = True #loop effect as long as not stopped def effect(self): y = -1 x = -1 if self.state: while x is y: x = randint(0,2) if x is 0: for RGBStrip in self.effectRGBStrips(): RGBStrip.RGB(255,255,0) if x is 1: for RGBStrip in self.effectRGBStrips(): RGBStrip.RGB(0,255,255) if x is 2: for RGBStrip in self.effectRGBStrips(): RGBStrip.RGB(255,0,255) self.state = False else: for RGBStrip in self.effectRGBStrips(): RGBStrip.RGB(0,0,0) self.state = True time.sleep(0.01) # for overriding by the effect, when a strip is added def onRGBStripAdded(self,rgbStrip): return # for overriding by the effect, when a strip is added def onEffectParameterValuesUpdated(self): return