led-server/old/test2.py
2019-04-27 15:58:14 +02:00

60 lines
1.9 KiB
Python

import pyaudio
import numpy
import wave
import subprocess
#import matplotlib.pyplot as plt
numpy.set_printoptions(suppress=True) # don't use scientific notation
CHUNK = 32 # number of data points to read at a time
RATE = 44100 # time resolution of the recording device (Hz)
class SimpleBeatDetection:
"""
Simple beat detection algorithm from
http://archive.gamedev.net/archive/reference/programming/features/beatdetection/index.html
"""
def __init__(self, history = 43):
self.local_energy = numpy.zeros(history) # a simple ring buffer
self.local_energy_index = 0 # the index of the oldest element
def detect_beat(self, signal):
samples = signal.astype(numpy.int) # make room for squares
# optimized sum of squares, i.e faster version of (samples**2).sum()
instant_energy = numpy.dot(samples, samples) / float(0xffffffff) # normalize
local_energy_average = self.local_energy.mean()
local_energy_variance = self.local_energy.var()
beat_sensibility = (-0.0025714 * local_energy_variance) + 1.15142857
beat = instant_energy > beat_sensibility * local_energy_average
self.local_energy[self.local_energy_index] = instant_energy
self.local_energy_index -= 1
if self.local_energy_index < 0:
self.local_energy_index = len(self.local_energy) - 1
return beat
sb = SimpleBeatDetection()
p=pyaudio.PyAudio() # start the PyAudio class
# for i in range(p.get_device_count()):
# devinfo = p.get_device_info_by_index(i)
# print(i,devinfo["name"])
stream=p.open(format=pyaudio.paInt16,channels=1,rate=RATE,input=True,
frames_per_buffer=CHUNK) #uses default input device
while True:
data = stream.read(CHUNK)
signal = numpy.frombuffer(data, numpy.int16)
if(sb.detect_beat(signal)):
i+1
print(i,"Beat!")
stream.stop_stream()
stream.close()
p.terminate()