180 lines
7.2 KiB
Python
180 lines
7.2 KiB
Python
# import offEffect
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from effects.offEffect import offEffect
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from rgbUtils.debug import debug
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from rgbUtils.BaseEffect import BaseEffect
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from rgbUtils.RGBStrip import RGBStrip
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import time
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import threading
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import os
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import sys
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#
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# handles all the effects:
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# - start/stop effects
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# - changes parameters of specific effects
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# - moves the rgbStrips to the effects
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# - runs a guardian that detects dead effectThreads and moves Strips to offEffect
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#
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class effectController:
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# list of current running effects
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effectThreads = []
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offEffectThreadObject = None
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# maybe i will seperate this later
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onControllerChangeHandler = []
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def __init__(self,rgbStripController):
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self.rgbStripController = rgbStripController
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# load the effects
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self.effectsList = self.getEffectsListFromDir()
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# start the offEffect by default
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self.offEffectThreadObject = self.startEffect(offEffect,[])
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# - a bit of failover handling, remove dead threads from effectThread array
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# - move strips without an effect to the offEffect
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self.effectGuardian = self.effectGuardian(self)
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self.effectGuardian.start()
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# starts a effect by given class, rgbStrips and params ([[index,[param,param,param]],[index,[param,param,param]]])
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def startEffect(self, effectClass: BaseEffect, rgbStrips: list, params: list = []):
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newEffect = effectClass()
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if len(self.effectThreads) > 0 and len(rgbStrips) > 0 or len(self.effectThreads) == 0:
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newEffect.start()
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self.updateEffectParameters(newEffect, params)
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self.effectThreads.append(newEffect)
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for rgbStrip in rgbStrips:
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self.moveRGBStripToEffectThread(rgbStrip, newEffect)
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self.noticeControllerChange()
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return newEffect
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# returns all effectClasses but offEffect, since offEffect will never be killed
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# and should not be running twice
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def getEffects(self):
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# alle außer offEffect
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return self.effectsList
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# returns all running effectThreads
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def getEffectThreads(self):
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return self.effectThreads
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# returns a list of the RGBStrips used by this effect
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def getEffectRGBStrips(self, effectThreadObject: BaseEffect):
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return effectThreadObject.effectRGBStrips()
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# move a rgbStip to a running effectThread
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def moveRGBStripToEffectThread(self, rgbStrip: RGBStrip, effectThreadObject: BaseEffect):
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# cycle throught all effects and
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# remove Strip from effect if added
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for et in self.effectThreads:
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if rgbStrip in et.effectRGBStrips():
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et.removeRGBStrip(rgbStrip)
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if effectThreadObject.isAlive():
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effectThreadObject.addRGBStrip(rgbStrip)
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# check if any effectThread has no more rgbStrips and if so, stop it
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# if the effectThread has no more strips, we stop it and remove it.
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for x, effectThread in enumerate(self.effectThreads):
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if len(effectThread.effectRGBStrips()) == 0 and x is not 0:
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effectThread.stopEffect()
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self.effectThreads.remove(effectThread)
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self.noticeControllerChange()
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# updates parameter of a running effectThread
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def updateEffectParameters(self, effectThreadObject: BaseEffect, effectParameters):
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for effectParameter in effectParameters:
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effectThreadObject.updateEffectParameterValues(
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effectParameter[0], effectParameter[1])
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self.noticeControllerChange()
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# stops all effectThreads and set the rgbStrips to off
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def stopAll(self):
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debug("effectController stopAll()")
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for effectThread in self.effectThreads:
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effectThread.stopEffect()
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debug("effectController killed "+str(effectThread))
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self.effectGuardian.stop()
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time.sleep(0.5)
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# GPIO.cleanup()
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# inform the controllerChangeHandler to update the client
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def noticeControllerChange(self):
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for controllerChangeHandler in self.onControllerChangeHandler:
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controllerChangeHandler()
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# add onControllerChangeHandler
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def addOnControllerChangeHandler(self, hander):
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print("addOnControllerChangeHandler", str(hander))
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self.onControllerChangeHandler.append(hander)
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# send data to this client
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hander()
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# remove onControllerChangeHandler
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def removeOnControllerChangeHandler(self, hander):
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print("removeOnControllerChangeHandler", str(hander))
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if hander in self.onControllerChangeHandler:
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self.onControllerChangeHandler.remove(hander)
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else:
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print('\n\n -> client was never registered!')
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# automaticly loads all modules from effects subdir and adds them to the list of effects if they have the BaseEffect as subclass
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def getEffectsListFromDir(self):
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effectsList = []
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for raw_module in os.listdir(os.path.abspath(os.path.join(os.path.join(os.path.dirname(__file__), os.pardir),"effects"))):
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if raw_module == '__init__.py' or raw_module == 'offEffect.py' or raw_module[-3:] != '.py':
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continue
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effectModule = __import__("effects."+raw_module[:-3], fromlist=[raw_module[:-3]])
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effectClass = getattr(effectModule, raw_module[:-3])
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if issubclass(effectClass,BaseEffect):
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effectsList.append(effectClass)
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print("Loaded effects: ",effectsList)
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return effectsList
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def onRGBStripRegistered(self,rgbStrip):
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self.offEffectThreadObject.addRGBStrip(rgbStrip)
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self.noticeControllerChange()
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def onRGBStripUnRegistered(self,rgbStrip):
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# cycle throught all effects and
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# remove Strip from effect if added
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for et in self.effectThreads:
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if rgbStrip in et.effectRGBStrips():
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et.removeRGBStrip(rgbStrip)
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# if the effectThread has no more strips, we stop it and remove it.
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for x, effectThread in enumerate(self.effectThreads):
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if len(effectThread.effectRGBStrips()) == 0 and x is not 0:
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effectThread.stopEffect()
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self.effectThreads.remove(effectThread)
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self.noticeControllerChange()
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class effectGuardian(threading.Thread):
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def __init__(self, effectController):
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threading.Thread.__init__(self)
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self.effectController = effectController
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self.stopped = False
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def run(self):
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while not self.stopped:
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for effectThread in self.effectController.effectThreads:
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# if Thread was killed by something else, we remove it from the list
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if not effectThread.isAlive():
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for rgbStrip in effectThread.effectRGBStrips():
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self.effectController.moveRGBStripToEffectThread(rgbStrip,self.effectController.offEffectThreadObject)
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self.effectController.effectThreads.remove(effectThread)
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print("effectController:effectGuardian removed dead Thread " +
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str(effectThread) + ". There must be an error in code!")
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self.effectController.noticeControllerChange()
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time.sleep(1)
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def stop(self):
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self.stopped = True
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