100 lines
4.1 KiB
Python
100 lines
4.1 KiB
Python
import time
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import threading
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import typing
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import copy
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class BaseEffect(threading.Thread):
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# The Name and the Description of the Effect,
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# should be overwritten by the inheritancing Effect
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name: str = "Undefined"
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desc: str = "No Description"
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# Something that will be used to show descriptions and value options
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# of the parameters the effect will accept, in a way, that eg the webclient can decide,
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# if the parameters can be toggeled by a button/checkbox/slider/whatever
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effectParameters: list = []
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# musiceffect things
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# TODO we need a recorderController where the effect binds to and gets its values, this is shit...
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hasNewFttValues = False
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ftt: typing.Tuple[typing.List[float],typing.List[float]] = ([],[])
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stop:bool = False
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def __init__(self):
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threading.Thread.__init__(self)
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self.effectRGBStripList = []
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# when a strip is added or removed or the options change, the thread will not restart,
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# the changes are pushed to the thread at livetime. so avoid log running loops without
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# accessing getRGBStrips and getEffectParams. It could happen, that a new effect for example already uses
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# a rgbStip while the loop of the old effect is running and has not got the changes.
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def run(self):
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self.effectParameterValues = []
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for effectParameterIndex, effectParameter in enumerate(self.effectParameters):
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self.effectParameterValues.append([])
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for option in effectParameter.options:
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self.effectParameterValues[effectParameterIndex].append(option[2])
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print(self.effectParameterValues)
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self.init()
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while not self.stop:
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# run the effect in endless while
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self.effect()
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self.end()
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# Init is called bevor the loop, use setEffectParams for init values
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# and access them in the effect with getEffectParams
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def init(self):
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return
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# see run(): never save effectRGBStrips() as a variable and access it as often as possible
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# to avoid two effects accessing the rgbStrip
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def effect(self):
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while 1:
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print("ET "+self.name+" effect() function needs to be replaced in inheritancing Effect")
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# called when the effect is stopped
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def end(self):
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return
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# when called the effect loop will stop and the thread can be terminated
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def stopEffect(self):
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self.stop = True
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# the effect itself will know its own strips. i don't know if it would be better if the effectController self
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# should have this list, but then i must do something like nested arrays, naah.
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def addRGBStrip(self,rgbStrip):
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self.effectRGBStripList.append(rgbStrip)
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self.onRGBStripAdded(rgbStrip)
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# remove a strip, if the effect has no more strips, the effect thread guardian will kill it
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def removeRGBStrip(self,rgbStrip):
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self.effectRGBStripList.remove(rgbStrip)
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# for overriding by the effect, when a strip is added
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def onRGBStripAdded(self,rgbStrip):
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return
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# for overriding by the effect, when a strip is added
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def onEffectParameterValuesUpdated(self):
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return
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def updateFttValues(self,ftt: typing.Tuple[typing.List[float],typing.List[float]]):
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self.hasNewFttValues = True
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self.ftt = ftt
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# returns a list of the RGBStrips used by this effect
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def effectRGBStrips(self):
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return self.effectRGBStripList
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def addEffectParameter(self,effectParameter):
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self.effectParameters.append(effectParameter)
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# set Params as descriped in getParamsDescription()
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def updateEffectParameterValues(self,effectParameterIndex, effectParameterValues):
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print("updateEffectParameterValues",effectParameterIndex,effectParameterValues)
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for effectParameterValue in effectParameterValues:
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if self.effectParameters[int(effectParameterIndex)].testValue(int(effectParameterValue),int(effectParameterValues[effectParameterValue])):
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self.effectParameterValues[int(effectParameterIndex)][int(effectParameterValue)] = int(effectParameterValues[effectParameterValue])
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self.onEffectParameterValuesUpdated() |